Removing Engine From Engines Folder To Reduce Available Engines Globally
I was messing around editing and wanted to remove an engine from being available altogether and wanted to know if this will work as it will save me having to edit a stack of campaigns instead.
If I take and engine.ini file from the engines folder I see that it also removed it immediately from the available engines list in a campaign which meant that it immediately became not used globally.
Is there any issue with doing that at all that I should be aware of?
I realise that it will mean that there is less engines to post to but then that is what I am after any way.
Thanks
NR
If I take and engine.ini file from the engines folder I see that it also removed it immediately from the available engines list in a campaign which meant that it immediately became not used globally.
Is there any issue with doing that at all that I should be aware of?
I realise that it will mean that there is less engines to post to but then that is what I am after any way.
Thanks
NR
Comments
So am I right in thinking that I can add it back in again later without there being any issues with that?
grafx77 - some engines are poor performers I don't want to be able to accidentally select them and waste threads searching or posting to sites that go nowhere. If they don't exist in the engines folder then no problem
If your working on a lot of projects, going through project by project can be time consuming.
Killing a file can have the same results in seconds.
I have done the same in the past for speed
The engine files reappear after a ser update
Make sure if you edit any engine files, back them up and then over write them after an update
I thought that would happen.
I will be backing up my edited engines probably by date serially from now on as I experiment.
@nicerice- I understand why your doing it, but didn't understand why you would choose that procedure. Obviously you will backup your engines folder before making any changes, but as mentioned above with the latest update, you can now import/export engines. No need to fiddle with the directories now.....