xEvil 5 (Beta 4) - Queue/Drop all Recaptcha's send from GSA WC
fjuser
EU
@Sven I think there is an issue in how GSA WC, communicates with xEvil.
I am running xEvil for solving Recaptcha v2, on same dedicated server, as GSA WC, and in second place CapMonster that is stable, but also not impressive ~1k correctly solved Recaptchas - hourly, but that's about a limit that ''20 thread Pro license'' can go, probably...
Issue with xEvil, is that it supposed to be unlimited, as long as CPU can handle it, so thinking that my hardware is wack, I debugged this issue, with a Russian guy who is running, xEvil on ''AMD
Ryzen Threadripper 1950X (16-core/32-thread) Desktop Processor''
And still, even with a monster hardware, the same issue persists on the
xEvil side - all sent Recaptchas will sit in xEvil ''queue'' and not
resolve/timeout, or some threads will start and then drop, CPU usage will spike, then drop to inactive.
On GSA side, if lets say 40% of target sites have Recapthca, campaign will run fast at start, then almost stall, and only CapMonster will chug along at ~1k/hourly solves, but also slow down & die eventually...
I have tested various ''ipv6'' providers, proxies are not an
issue, same ipv6 proxies work perfectly on CapMonster...
Russian guy, who is an expert in running xRumer/xevil, said that, no other software he has been running, at about same requests speed, behave like this, it seemed strange to him...
Screenshot - https://prnt.sc/wn2ski English - https://prnt.sc/wn2xgp
I have time to do a TW etc., with if you want to take a closer look...
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